![]() ![]() ![]() Like most types of food, meat will rot if not stockpiled appropriately, becoming unfit for consumption and emitting miasma over time if left underground. Relationships between civilizations are based on their ethic responses in relation to each other similar ethics result in friendship, while conflicting ethics result in animosity. I noticed that my pack animals were starting to starve to death so I wanted to try to butcher them before they do, but I cannot seem to be able to have the animals picked for the butcher order. What I want to know is the type of creature, of any kind, that can be found in vanilla DF, that has the lowest chance of encountering. I looked around the web and there seems to be no such discourse. The business side of meat production is handled by the meat industry. v t e Ethic tags are used in the entity raw files to determine how different civilizations feel about various issues. on: June 24, 2021, 01:44:42 pm I am just curious, and sorry if this has been discussed before. Hungry carnivorous citizens will auto-assign a job "hunt for small animal" if there is no access to meat. Prepared meals containing meat apparently also qualify as meat for feeding carnivores. ![]() but none actually go to that dumping area. they are not forbidden, but they seem to be ignored They are toggled to be dumped, and I have a dumping area. Carnivorous creatures (such as some species of animal people) will starve, however, if there is no meat in your larder, and animal trainers will be unable to perform the initial training on any wild carnivores. 1 bpais008 9:20am another problem is that I cannot get the dorfs to actually move corpses. The amount of meat products produced from butchering a creature depends on the creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).ĭwarves ( and humans, of course) are omnivores having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative thoughts). Although the z status screen lists all edible animal-derived products as meat, the game divides them into two discrete categories: true " meat", which is muscle stripped from the creature when it is butchered, and prepared organs, which are just that, organs prepared for cooking and consumption. dwarf-fortress Share Improve this question Follow asked at 1:37 Edward Loveall 281 3 8 Add a comment 1 Answer Sorted by: 6 There are two stockpiles that the end products of a butcher shop feed into. Meat products are a food staple which, along with plants, make up the majority of a fortress's diet. Meat is a collective term for all edible animal butchery products, and a specific term for a particular type of such products. ![]()
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